gamepads

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gamepads

Rust gamepad input library with a focus on ease of use. Supports haptic feedback (dual rumble / vibrations) on the web, and can be used as a macroquad plugin.

use gamepads::Gamepads;

fn main() {
    let mut gamepads = Gamepads::new();

    loop {
        gamepads.poll();

        for gamepad in gamepads.all() {
            println!("Gamepad id: {:?}", gamepad.id());
            for button in gamepad.all_currently_pressed() {
                println!("Pressed button: {:?}", button);
            }
            println!("Left thumbstick: {:?}", gamepad.left_stick());
            println!("Right thumbstick: {:?}", gamepad.right_stick());
        }

        std::thread::sleep(std::time::Duration::from_millis(500));
   }
}

See the crate documentation and the examples for documentation and sample code.

What it is

How to use as a macroquad plugin

For non-web targets, nothing special needs to be done to use this library with macroquad. But for a web build to work properly, two things needs to be done.

First, since macroquad does not use wasm-bindgen, that feature in gamepads needs to be turned off by setting default-features = false:

gamepads = { version = "*", default-features = false }

Second, a javascript plug-in (source) needs to be registered in the page embedding the built wasm file:

<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
<script src="https://fornwall.github.io/gamepads/js/macroquad-gamepads-0.1.js"></script>
<script>
load("your-wasm-file.wasm");
</script>

See the gamepads-macroquad example.

Feedback

Please report any issues found or discuss questions and ideas!